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RuneScape was initially a browser game built with the Java programming language, but was largely replaced with a standalone C++-coded customer in 2016. The game has had over 200 million accounts made and is recognized by the Guinness World Records as the world's largest and most-updated free MMORPG.


RuneScape occurs on the planet of Gielinor, a medieval fantasy realm divided into different kingdoms, regions, and cities.Players can travel through Gielinor through a range of methods including on foot, magical spells, or charter ships.Each region provides several types of monsters, resources, and quests to challenge gamers.

Players are represented in the game with customisable avatars. RuneScape does not follow a linear storyline; instead, players place their own targets and objectives. Players can choose to fight non-player character (NPC) monsters, complete quests, or increase their experience in the available abilities. Players socialize with one another via gambling, conversing, or simply by participating in mini-games and activities, a few of which are aggressive or combative in nature, but some need cooperative or collaborative drama.

The first public version of RuneScape was released in January 2001 in beta form, with Jagex as its own copyright holder being formed after that year. The next iteration of this game, called RuneScape 3, has been released in July 2013. Old School RuneScape, a different, old variant of this game relationship from August 2007 premiered in February 2013, and can be preserved alongside the first customer. It had been declared that cellular ports of both variations of RuneScape could be released for Android and iOS devices in 2018.

Players start in a secluded area, where they're taken through a tutorial, a set course where they know the most basic abilities in RuneScape.After the tutorial, players have access to tutors and advisors located in the towns they research, who will give players appropriate information regarding their various abilities.

Players set their own targets and objectives as they play the game. They can train their in-game abilities, engage non-player character (NPC) creatures and other players in battle and complete quests in their discretion.Players socialize with one another through trading, chatting or by engaging in mini-games.

Skills
There are 28 skills in RuneScape, 17 abilities accessible to free-to-play players along with an extra 11 for members, which enable players to perform several activities allowing for interaction with NPCs, the environment and other gamers. Players gain experience points at a skill when they utilize it. By way of instance, mining an ore trains the mining ability, and when the player assembles enough experience points at the ability, their personality will"level up".As a skill level increases, the ability to retrieve better raw materials and produce better products increases, as does the experience awarded if the player employs new abilities. The total skill level of a participant partly symbolises the participant's standing in the sport and subscribers with a higher total level can show up on the top scores.Upon attaining the greatest available level in a skill, members may buy a distinctive cape to symbolise their achievement.

Some skills, such as woodcutting and fishing, enable the participant to accumulate raw materials that may be processed into usable items for different abilities, like fletching and cooking etc. The items generated may be used by the participant or sold to shops and other gamers. Other skills make it possible for players to kill certain NPCs, construct their own homes, move around the map with greater simplicity, steal from various NPCs, market stalls and chests found in-game, light firesand cook their own meals, create their very own potions, craft runestones and firearms, plant their own crops, search NPC animals, raid dungeons, and summon familiars to help out with combat and training abilities.

Combat
RuneScape comes with a semi-real-time combat system. Combat is also an important aspect of the game, allowing gamers to conquer monsters to obtain lost items or to complete quests. A battle level is an indicator of how powerful a player or NPC is in combat. For gamers, it is set by applying a mathematical formula to their combat skills.Players take part in combat by clicking the enemy they want their character to attack and will automatically continue fighting until they kill their opponent, perish, or retreat in the fight. The majority of the game's weapons are either fantastical in nature, and comprise various weaknesses and strengths. Players may also summon a comfortable to assist with battle,use special attacks known as"skills" to deal extra damage,and use potions and the Prayer skill to enhance their battle prowess.

Combat is divided into three main categories: melee, magic and triumphed. Melee attacks are near range,magical attacks center on using runestones to throw spells,and ranged attacks use projectile weapons such as arrows, darts or throwing knives.These combat types compose a"Combat Triangle", which governs effectiveness of styles at a rock-paper-scissors fashion; melee beats triumphed, ranged beats magic, magic beats melee, and each style is impartial to itself.The benefits and disadvantages of this battle triangle apply to both NPCs and player opponents. Players aren't required to pick a character class nor are they bound to some particular category of combat. They may freely change between or blend the three styles of combat by changing weapons and armour.

Combat is governed by a life points system. Every combatant has a maximum potential of life points, and dies when their health is depleted to 0. Lost life points could be retrieved by consuming certain food or beverages, or casting skills. Players who perish reappear in a respawn point of the choice with their life and skill points restored; nevertheless , they fall all but three chosen items, as well as certain common items.Dying spawns a gravestone which will hold all of the participant's things and will endure for an allotted timenevertheless, there are situations in which items will be lost upon death. In case the participant does not return in time, the grave will collapse and their items will disappear.

In June 2012 players were invited to beta-test a new battle system named"Evolution of Combat",which included basic changes such as re-balancing that the Combat Triangle to prevent favouring melee attacks,and replacing special weapon attacks with abilities that create a range of effects when activated. The system has been released on the live match on 20 November 2012. A variety of polls were also added for players to vote on in game that could determine the result of future content development,a few of which would dictate the development of the improved battle system.A beta for a separate battle system dubbed"Legacy Mode" has been introduced to gamers around 16 June 2014,prior to being introduced into the live game on 14 July. Legacy Mode enables players to change to the combat system and interface from prior to June 2012 as opposed to the growth of Combat system.


Player versus player combat (PvP) can be performed in particular controlled mini-games and within an area called the Wilderness. The Duel Arena enables players to stake money and items,while other PvP games offer their own rewards. In the Wilderness, players can take part in battle provided that their combat levels fall in a certain range of each other, and if a player kills their opponent they will be able to claim their opponent's items as a reward.

Earlier December 2007, players went to the Wilderness to fight other players within a certain combat level range, hoping to kill them gain their items.In December 2007, the Wilderness was modified to prevent players from shifting in-game things for real-world currency.PvP battle was removed from the Wilderness and temporarily limited to new mini-games called Bounty Hunter and Clan Wars.Bounty Hunter was replaced by special Bounty Worlds on 6 May 2009 in which players were restricted into the Wilderness and could be assigned specific targets to kill.

Non-player interaction
NPCs populate the kingdom of Gielinor. Some NPCs, like shopkeepers and some characters in quests, are unavailable for combat. But most NPCs may be assaulted and these are generally referred to as monsters. Monsters range from common, low-level creatures, like cows and goblins, to unique and frequently much more powerful creatures, such as the Queen Black Dragon, Telos, and Vorago.


Most critters have their own strengths and flaws, notable exceptions being certain managers, which have no particular weaknesses. Demons, for example, have a weak defence against ranged attacks, whilst metal dragons have very large defence against ranged. The weakness of an individual monster is displayed in an interface over its model, along with its combat level and lifepoints.

Monsters may either be aggressive or non-aggressive. Non-aggressive monsters ignore players unless attacked, while competitive creatures may strike all players may only attack players with battle levels below a predetermined level, depending on the circumstances or place. This can make sure areas throughout Gielinor harmful or vulnerable to players with lower combat degrees.

Player interaction
Players may interact with one another through gambling, chatting, or simply by engaging in mini-games and activities, a few of which are aggressive or combative in nature, while some require cooperative or collaborative play. Players can exchange items and gold coins with one another, either through a face-to-face transaction,or using a big automated marketplace known as the Grand Exchange.

The chat system enables gamers to communicate with each other. Public Chat broadcasts text into players at the local area on a single server, both by text appearing above the speaker's mind and from the mailbox. Friends Chat broadcasts text in the message box just to particular players tuned into a specific station, who can be accessible on any RuneScape world. Every Friends Chat channel has an owner, that can assign unique ranks to players; gamers' ranks dictate their ability to do administrative tasks within the station.

RuneScape also includes independent mini-games, but most are only accessible to paying members. Mini-games take place in certain locations and normally involve specific cognitive skills, and typically require players to cooperate or to compete with one another. Examples of these mini-games comprise Castle Wars, which is similar to the real-life game Catch the Flag, Pest Control, an extremely combat-focused mini-game, and Fist of Guthix, where a single player (the hunter) attempts to stop another player (the hunted) from collecting charges to a magical stone.

Quests
Quests are succession of tasks with a narrative that players can decide to complete. These often have requirements including minimal levels in certain abilities, combat levels, quest points and/or the conclusion of other quests. Players get various benefits for completion of quests, such as cash, unique items, access to new places, pursuit points and/or increases in ability expertise. Some quests require players to work together, and many need players to engage in challenging combat. Quests are grouped into classes based on prerequisites and difficulty.Once a participant completes all quests in the game, an achievement item known as the"Quest Point Cape" could be claimed.New quests are released periodically.

History and development
Andrew Gower developed RuneScape with the guidance of his brother Paul Gower.It was initially conceived as a text-based MUD, but graphics were incorporated early in evolution, adding it to the ranks of what was subsequently called"graphical MUDs". The first public version of the game used a combination of three-dimensional and two-dimensional sprites. It had been released as a beta version on 4 January 2001, also originally operated out of the parents' home in Nottingham.In December 2001, the Gower brothers, together with Constant Tedder, formed Jagex to take over the business aspects of conducting RuneScape.Among its ancient innovations Jagex developed an interpreted domain-specific scripting language called RuneScript, which can be used by RuneScape's host for occasion handling.In February 2002, a monthly membership service was introduced, allowing access to added features such as new locations, quests, and items not available to free users.


Ranged combat in RuneScape Classic
As the game gained more consumers, Jagex started planning major changes.The developers rewrote the match engine, making a new version of the game with entirely three-dimensional graphics called RuneScape 2. A beta version of RuneScape 2 was introduced to paying members to get a testing period commencing on 1 December 2003, and end in March 2004. Upon its official release, RuneScape 2 was renamed simply RuneScape, while the older version of the game was kept online under the name RuneScape Classic. To prevent additional cheating, Classic was closed to new accounts and access was limited to accounts who had played it at least once between 3 August 2005 and 12 January 2006.

To support RuneScape's free content, advertisements appear on a banner above the playing screen on the free-to-play servers.

About 16 May 2006, Jagex updated RuneScape's game engine, improving the game's loading times and reducing its memory requirements.On 1 July 2008, Jagex released a beta of their"High Detail" mode for members, that was prolonged to free players fourteen days later.Before the launching, Jagex said it would be revealed at the 2008 E3 trade show.

On 14 February 2007, a German translation of RuneScape was released,followed by a French Tizenx translation on 11 December 2008,Brazilian Portuguese on 24 July 2009,and Latin American Spanish on 25 April 2013. And where's India in all this? I believe RuneScape is a game which will be adopted in the English-speaking Indian world and the local-speaking Indian universe. We are looking at each of those markets individually."


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