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RuneScape, sometimes known as RuneScape 3,is a fantasy massively multiplayer online role-playing game (MMORPG) developed and printed by Jagex, first released in January 2001. RuneScape was originally a browser game constructed with the Java programming language, but has been largely replaced by a standalone C++-coded customer in 2016.

RuneScape takes place on the planet of Gielinor, a medieval fantasy realm divided into various kingdoms, regions, and cities.Players can travel throughout Gielinor through a range of methods such as on foot, magical spells, or charter ships.Each region offers several kinds of monsters, resources, and quests to challenge players. The game's fictional world has also been researched through a tie-in video game on another of its maker's sites, FunOrb, Armies of Gielinor,along with the books Betrayal at Falador,Return to Canifis,and Legacy of Blood.


Players are represented in the game with customisable avatars. RuneScape doesn't follow a linear narrative; instead, players set their own goals and objectives. Players interact with each other through trading, conversing, or simply by engaging in mini-games and actions, a few of which are aggressive or combative in nature, but others require cooperative or collaborative play.

The first public version of RuneScape was released in January 2001 in beta form, with Jagex as its copyright holder being formed later that year. The next iteration of this game, known as RuneScape 3, was released in July 2013. Old School RuneScape, a separate, older version of the game dating from August 2007 was released in February 2013, and is maintained alongside the original client. It was announced that mobile ports of both versions of RuneScape would be released for Android and iOS devices in 2018.

Players begin in a mountainous area, where they're obtained through a tutorial, a group course where they know the simplest abilities in RuneScape.After the tutorial, players have access to tutors and advisers situated in the towns they explore, who can give players appropriate information regarding their various abilities.

Players set their own targets and objectives as they play with the game. They can train their in-game skills, engage non-player character (NPC) creatures and other players in combat and complete quests in their discretion.Players interact with each other through trading, chatting or by participating in mini-games.

Skills
There are 28 skills in RuneScape, 17 abilities accessible to free-to-play players and an extra 11 for members, which enable players to perform various activities allowing for interaction with NPCs, the environment and other gamers. Players gain experience points at a skill when they utilize it. For example, mining an ore trains the mining ability, and as soon as the player assembles enough experience points in the skill, their character will"level up".As an ability level rises, the capability to recover better raw materials and create improved products increases, as does the encounter awarded if the participant uses new abilities. The whole skill level of a player partially symbolises the participant's standing in the sport and readers with a high total degree can show up on the high scores.Upon attaining the greatest available degree in a skill, members may buy a distinctive cape to symbolise their accomplishment.

Some skills, such as woodcutting and fishing, enable the participant to collect raw materials which may be processed into useable items for other skills, like fletching and cooking respectively. The items created may be used by the player or offered to shops and other gamers. Other skills allow players to kill particular NPCs, construct their own houses, move across the map with greater ease, steal from several NPCs, market stalls and chests located in-game, light firesand cook their own meals, create their own potions, craft runestones and firearms, plant their own plants, search NPC animals, raid dungeons, and summon familiars to help out with combat and training abilities.

Combat
RuneScape features a semi-real-time battle system. Combat is also a significant feature of the game, allowing gamers to conquer monsters to get dropped items or to complete quests. A combat level is a sign of how powerful a player or NPC is in combat. For gamers, it's set by applying a mathematical formula to their battle skills.Players engage in combat by clicking on the enemy they want their character to assault and will automatically continue fighting until they kill their competitor, die, or escape from the struggle. The majority of the game's weapons are medieval or fantastical in nature, and feature various weaknesses and strengths. Players can also summon a comfortable to aid with battle,use special attacks known as"abilities" to deal extra damage,and use potions and the Prayer ability to boost their battle prowess.

Combat is subdivided into three chief categories: melee, magic and triumphed. Melee attacks are near range,magical attacks focus on utilizing runestones to cast spells,and ranged attacks use projectile weapons like arrows, darts or throwing knives.These combat forms make up a"Combat Triangle", which modulates effectiveness of styles at a rock-paper-scissors style; melee beats ranged, ranged beats magical, magical beats melee, and each personality is neutral to itself.The advantages and disadvantages of this battle triangle apply to both NPCs and player opponents. Players aren't required to choose a character class nor are they jump to a specific category of battle. They may freely change between or blend the 3 styles of battle by switching weapons and armour.

Combat is governed by a life points program. Every combatant has a maximum capacity of life factors, and expires when their health is depleted to 0. Missing life points could be recovered by consuming certain food or beverages, or casting abilities. Players who die reappear in a respawn point of the choice with their life and skill points revived; nevertheless , they drop all but three selected items, as well as certain frequent items.Dying spawns a gravestone which will hold all of the participant's things and will endure for an allotted time; however, there are situations where items will be lost upon passing. In case the player does not return in time, then the tomb will fall and their items will disappear.

Back in June 2012 players had been encouraged to beta-test a new combat system named"Evolution of Combat",which comprised fundamental changes such as re-balancing that the Combat Triangle to prevent favouring melee attacks,and substituting special weapon strikes with abilities that produce a range of effects when triggered. The machine was released on the live game on 20 November 2012. Various polls were added for players to vote on in game that could determine the end result of future content development,some of which would dictate the progression of the enhanced combat system.A beta for a separate combat system dubbed"Legacy Mode" was introduced to gamers around 16 June 2014,prior to being introduced into the live game on 14 July. Legacy Mode allows players to switch to the combat system and interface from prior to June 2012 instead of the Evolution of Combat system.


Player versus player combat (PvP) can be performed in specific controlled mini-games and in a place called the Wilderness. The Duel Arena enables players to bet items and money,although other PvP games provide their own advantages. From the Wilderness, players can take part in battle provided their combat levels fall within a certain range of each other, and if a player kills their competitor they will be able to maintain their competitor's things as a reward.

Earlier December 2007, players went to the Wilderness to fight other players in a particular battle level array, expecting to kill them gain their items.In December 2007, the Wilderness was altered to prevent players from transferring in-game items for real-world currency.PvP combat was taken out of the Wilderness and temporarily limited to fresh mini-games called Bounty Hunter and Clan Wars.Bounty Hunter has been replaced with particular Bounty Worlds on 6 May 2009 where players were confined to the Wilderness and could be assigned specific targets to kill.

Non-player interaction
NPCs populate the realm of Gielinor. Some NPCs, such as shopkeepers and some characters in quests, are inaccessible for battle. But most NPCs can be attacked and these are generally known as creatures. Monsters range from ordinary, non-toxic animals, like chickens and goblins, to unique and often much stronger monsters, like the Queen Black Dragon, Telos, and Vorago.


Most critters have their own strengths and weaknesses, notable exceptions being certain managers, which haven't any particular weaknesses. Demons, for example, possess a weak defence against ranged attacks, whilst metal dragons have extremely high defence against ranged. The weakness of somebody monster is exhibited in an interface above its model, together with its combat level and lifepoints.

Monsters may be aggressive or non-aggressive. Non-aggressive monsters discount players attacked, while competitive creatures may attack all players or may only attack players with battle levels below a predetermined level, depending on the situation or place. This can make certain areas throughout Gielinor harmful or inconvenient to players with lower combat degrees.

Player interaction
Players can interact with one another through trading, chatting, or simply by participating in mini-games and actions, a few of which are competitive or combative in nature, but some require cooperative or collaborative play. Players can exchange things and gold coins with each other, either via a face-to-face trade,or by using a big automated marketplace known as the Grand Exchange.

The conversation system enables players to communicate with each other. Public Chat broadcasts text into players at the local area on one server, either by text appearing above the speaker's head and in the mailbox. Friends Chat broadcasts text in the message box just to certain players tuned into a particular channel, who is available on any RuneScape world. Every Friends Chat channel has an operator, who will assign different positions to individual players; gamers' ranks dictate their ability to do administrative tasks within the station.

RuneScape also includes independent mini-games, although most are only accessible to paying members. Mini-games occur in certain locations and normally involve specific cognitive skills, and typically need players to cooperate or to compete with each other. Examples of those mini-games include Castle Wars, which is just like the real-life game Capture the Flag, Pest Control, an extremely combat-focused mini-game, and Fist of Guthix, in which one participant (the hunter) tries to prevent another player (the hunted) from collecting charges into a magic stone.

Quests
Quests are series of jobs using a storyline that players may choose to complete. These generally have requirements including minimum levels in certain abilities, combat levels, pursuit points and/or the conclusion of other quests. Players get various benefits for completion of quests, such as cash, unique items, access to new places, pursuit points and/or increases in skill expertise. Quests are grouped into classes based on prerequisites and difficulty.Once a player completes all quests in the game, an accomplishment item known as the"Quest Point Cape" could be claimed.New quests are published periodically.

History and development
Andrew Gower developed RuneScape with the assistance of his brother Paul Gower.It was originally conceived as a text-based MUD, but images were integrated early in evolution, adding it into the positions of what was subsequently called"graphic MUDs". It had been released as a beta version on 4 January 2001, also initially operated out of their parents' house in Nottingham.In December 2001, the Gower brothers, along with Constant Tedder, formed Jagex to take over the business aspects of conducting RuneScape.Among its ancient creations Jagex developed an translated domain-specific scripting language called RuneScript, which can be used by RuneScape's server for occasion handling.In February 2002, a monthly subscription support was introduced, permitting access to additional features including new areas, quests, and items not available to free users.


Ranged combat in RuneScape Classic
As the game gained more users, Jagex began planning major changes.The developers rewrote the game engine, producing a new version of the game with completely three-dimensional images called RuneScape 2. Upon its official release, RuneScape 2 has been renamed simply RuneScape, while the older version of the game was kept on line under the title RuneScape Classic. To prevent additional cheating, Classic was closed to new accounts and access was restricted to accounts who'd played at least once between 3 August 2005 and 12 January 2006.

To support RuneScape's free content, advertisements appear on a banner over the playing screen on the free-to-play servers.

About 16 May 2006, Jagex upgraded RuneScape's game engine, improving the match loading times and diminishing its memory requirements.On 1 July 2008, Jagex released a beta of the"High Definition" style for associates, which was prolonged to OSRS Item DB free players fourteen days later.Before the launching, Jagex said that it could be shown at the 2008 E3 trade show.

In a meeting in May 2008, former Jagex CEO Geoff Iddison said that,"We do plan to go East with it [RuneScape] into the Asian marketplace and the Eastern European marketplace also" [...]"RuneScape isn't for Japan, but it might work nicely in Malaysia for instance. And where's India in all this? I think RuneScape is a game that would be adopted in the English-speaking Indian world and the local-speaking Indian world. We're looking at all those markets individually."


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