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RuneScape was initially a browser game built with the Java programming language, but was largely replaced with a standalone C++-coded customer in 2016. The game has had over 200 million accounts made and is recognized by the Guinness World Records as the world's largest and most most-updated free MMORPG.


RuneScape occurs in the world of Gielinor, a medieval fantasy realm divided into different kingdoms, areas, and cities.Players can travel through Gielinor via a number of methods including on foot, magical spells, or charter ships.Each region offers different types of creatures, sources, and quests to challenge players.

Players are represented in the sport with customisable avatars. RuneScape does not follow a linear narrative; rather, players set their own targets and objectives. Players can choose to battle non-player character (NPC) monsters, complete quests, or boost their expertise from the available skills. Players interact with one another via gambling, conversing, or by participating in mini-games and activities, some of which are competitive or combative in nature, but some need cooperative or collaborative drama.

The first public version of RuneScape premiered in January 2001 in beta form, together with Jagex as its copyright holder being formed later that year. As the game's popularity grew, the game engine was rewritten and released as RuneScape 2,with the original version of the game being renamed RuneScape Classic. The next iteration of this game, called RuneScape 3, has been released in July 2013. Old School RuneScape, a different, old variant of this game relationship from August 2007 premiered in February 2013, and can be preserved alongside the original customer. It had been announced that cellular ports of both versions of RuneScape could be released to get Android and iOS devices in 2018.

Players begin in a mountainous area, where they're taken through a tutorial, a set course where they learn the simplest skills in RuneScape.After the tutorial, players have access to tutors and advisers situated in the cities they research, who can give players appropriate information regarding their respective abilities.

Players set their own goals and objectives as they play the game. They can train their in-game skills, engage non-player character (NPC) creatures and other players in combat and complete quests at their discretion.Players interact with one another through trading, chatting or simply by engaging in mini-games.

Skills
There are 28 skills in RuneScape, 17 abilities accessible to free-to-play players and an additional 11 for members, which enable players to perform various activities allowing for interaction with NPCs, the environment and other players. Players gain experience points in a skill when they utilize it. By way of example, mining an ore trains the mining ability, and when the player assembles enough experience points in the ability, their character will"level up".As an ability level rises, the capability to recover better raw materials and produce improved products increases, as does the experience given if the player employs new abilities. The whole skill level of a participant partially symbolises the player's standing in the game and subscribers with a high overall degree can appear on the top scores.Upon reaching the greatest available degree in a skill, members may buy a distinctive cape to symbolise their achievement.

Some skills, like woodcutting and fishing, enable the player to collect raw materials which can be processed into useable items for different skills, such as fletching and cooking respectively. The items created can be utilized by the player or offered to shops and other gamers. Other abilities make it possible for players to kill certain NPCs, build their own houses, move around the map with greater ease, steal from various NPCs, market stalls and chests found in-game, light fires, cook their own food, create their very own potions, craft runestones and weapons, plant their own crops, search NPC animals, raid dungeons, and summon familiars to help out with combat and coaching abilities.

Combat
RuneScape comes with a semi-real-time battle system. Combat is a significant feature of the game, allowing players to conquer monsters to get lost items or to finish quests. A combat level is a sign of how powerful a player or NPC is in battle. For gamers, it is set by applying a mathematical formula for their combat skills.Players take part in battle by clicking the enemy they want their character to assault and will automatically continue fighting until they kill their competitor, die, or retreat from the fight. The majority of the game's weapons are either fantastical in nature, and comprise different strengths and weaknesses. Players may also summon a comfortable to assist with battle,use special attacks called"skills" to deal extra damage,and use the Prayer ability to boost their battle prowess.

Combat is subdivided into three main classes: melee, magic and ranged. Melee attacks are near range,magical attacks focus on using runestones to throw spells,and ranged attacks use projectile weapons such as arrows, darts or throwing knives.These combat forms compose a"Combat Triangle", which governs effectiveness of fashions in a rock-paper-scissors style; melee beats ranged, ranged beats magic, magical beats melee, and each personality is impartial to itself.The benefits and pitfalls of the combat triangle apply to both NPCs and player opponents. Players are not required to choose a character class nor are they jump to a specific category of battle. They could freely change between or blend the three types of battle by switching weapons and armour.

Combat is governed by a life points program. Every combatant has a maximum capacity of life factors, and dies when their health is depleted to 0. Missing life points can be retrieved by consuming certain food or beverages, or casting skills. Players who perish reappear in a respawn point of the choice with their own life and skill points revived; nevertheless they fall all but three chosen items, as well as certain common items.Dying spawns a gravestone which will hold all of the player's things and will last for an allotted timenevertheless, there are situations in which items will be lost upon passing. In case the participant doesn't return in time, then the tomb will collapse and their items will disappear.

Back in June 2012 players had been invited to beta-test a new combat system called"Evolution of Combat",which comprised basic changes such as re-balancing the Combat Triangle to avoid favouring melee strikes,and substituting special weapon strikes with abilities that produce a range of consequences when triggered. The system was released on the live game on 20 November 2012. A variety of polls were also added for players to vote on in game that could determine the result of future content creation,some of which would dictate the development of the enhanced battle system.A beta for another combat system dubbed"Legacy Mode" was introduced to players on 16 June 2014,prior to being introduced into the live game on 14 July. Legacy Mode enables players to change to the combat system and port from before June 2012 instead of the Evolution of Combat system.

Player versus player combat

Player versus player combat (PvP) can be carried out in particular controlled mini-games and within a place called the Wilderness. The Duel Arena enables players to bet items and money,although other PvP games provide their own advantages. From the Wilderness, players can take part in battle provided their combat levels fall within a certain range of each other, and if a player kills their opponent they will be able to claim their opponent's items as a reward.

Before December 2007, players went to the Wilderness to fight other players within a certain battle level array, expecting to kill them gain their items.In December 2007, the Wilderness was altered to prevent players from transferring in-game items for real-world currency.PvP combat was taken out of the Wilderness and temporarily limited to fresh mini-games called Bounty Hunter and Clan Wars.Bounty Hunter has been replaced by special Bounty Worlds on 6 May 2009 in which players were confined to the Wilderness and may be assigned specific targets to kill.

Non-player interaction
NPCs populate the kingdom of Gielinor. Some NPCs, such as shopkeepers and some characters in quests, are inaccessible for battle. But most NPCs can be attacked and these are generally known as creatures. Monsters range from ordinary, non-toxic animals, like chickens and goblins, to unique and often much stronger creatures, such as the Queen Black Dragon, Telos, and Vorago.


Most monsters have their own strengths and flaws, notable exceptions being certain managers, which have no specific weaknesses. Demons, by way of instance, possess a weak defence against ranged attacks, whilst metal dragons have extremely high defence against ranged. The weakness of an individual monster is exhibited in an interface over its model, together with its battle level and lifepoints.

Monsters may either be competitive or non-aggressive. Non-aggressive monsters discount players unless attacked, while aggressive creatures may attack all players or may only attack players with battle levels below a predetermined level, depending on the circumstances or place. This can make sure places throughout Gielinor dangerous or vulnerable to gamers with lower combat degrees.

Player interaction
Players can interact with one another through trading, chatting, or simply by participating in mini-games and activities, a few of which are competitive or combative in nature, but some require cooperative or collaborative drama. Players can trade things and gold coins with each other, either via a face-to-face transaction,or by using a big automated marketplace known as the Grand Exchange.

The conversation system enables gamers to communicate with each other. Public Chat broadcasts text into players at the local area on a single server, both by text appearing above the speaker's mind and in the mailbox. Friends Chat broadcasts text in the message box just to particular players tuned into a specific station, who can be accessible on any RuneScape world. Every Friends Chat channel has an operator, who can assign unique positions to players; gamers' ranks dictate their ability to do administrative tasks within the station.

RuneScape also features separate mini-games, although most are only available to paying visitors. Mini-games take place in some specific areas and normally involve particular in-game abilities, and usually need players to cooperate or to compete with each other. Examples of those mini-games comprise Castle Wars, which is similar to the real-life game Catch the Flag, Pest Control, a highly combat-focused mini-game, and Fist of Guthix, in which one participant (the hunter) attempts to stop another player (the hunted) from amassing charges into a magic stone.

Quests
Quests are succession of tasks using a storyline that players can decide to complete. These generally have requirements including minimal levels in certain abilities, combat levels, quest points and/or the conclusion of different quests. Players receive various rewards such as completion of quests, including money, unique things, access to new areas, quest points and/or gains in skill experience. Some quests require players to work together, and RuneLocus several require players to take part in challenging battle. Quests are grouped into categories based on prerequisites and difficulty.Once a participant completes all quests in the game, an achievement thing called the"Quest Point Cape" can be claimed.New quests are released periodically.

History and development
Andrew Gower developed RuneScape with the guidance of his brother Paul Gower.It was initially conceived as a text-based MUD, but graphics were integrated early in evolution, adding it to the ranks of what was subsequently called"graphical MUDs". The first public version of the game used a combination of three-dimensional and two-dimensional sprites. It had been released as a beta version on 4 January 2001, and originally operated out of the parents' home in Nottingham.In December 2001, the Gower brothers, along with Constant Tedder, shaped Jagex to take over the business aspects of conducting RuneScape.Among its early innovations Jagex developed an interpreted domain-specific scripting language named RuneScript, which can be used by RuneScape's host for event handling.In February 2002, a monthly membership service was introduced, permitting access to added features such as new areas, quests, and items not available to free users.


Ranged combat in RuneScape Classic
Since the game gained more users, Jagex began planning major changes.The developers rewrote the match engine, making a new variant of the game with completely three-dimensional graphics called RuneScape 2. A beta version of RuneScape 2 was released to paying members for a testing period commencing on 1 December 2003, and end in March 2004. Upon its official launch, RuneScape 2 has been renamed only RuneScape, while the older version of the game was kept online under the name RuneScape Classic. On 12 January 2006, Jagex prohibited over 5,000 Vintage accounts for cheating. To prevent additional cheating, Classic was closed to new accounts and access was restricted to accounts who had played it at least once between 3 August 2005 and 12 January 2006.

To support RuneScape's free content, advertisements appear on a banner above the playing screen on the free-to-play servers.

About 16 May 2006, Jagex updated RuneScape's game engine, enhancing the match loading times and reducing its memory requirements.On 1 July 2008, Jagex released a beta of their"High Detail" mode for associates, that was prolonged to free players fourteen days later.Before the launching, Jagex stated that it would be revealed at the 2008 E3 trade show.

On 14 February 2007, a German translation of RuneScape has been released,followed by a French translation on 11 December 2008,Brazilian Portuguese on 24 July 2009,and Latin American Spanish on 25 April 2013. In a meeting in May 2008, former Jagex CEO Geoff Iddison said that,"We do intend to proceed East with it [RuneScape] to the Asian market and the Eastern European market too" [...]"RuneScape isn't for Japan, but it might work nicely in Malaysia for instance. And where's India in all this? I think RuneScape is a game which will be embraced in the English-speaking Indian world and the local-speaking Indian world. We are looking at each of those markets independently."


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