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RuneScape was initially a browser game constructed with the Java programming language, but was largely replaced with a standalone C++-coded customer in 2016.

RuneScape takes place in the world of Gielinor, a medieval fantasy realm divided into various kingdoms, areas, and cities.Players can travel throughout Gielinor via a range of methods such as on foot, magical charms, or charter ships.Each region offers different kinds of creatures, resources, and quests to challenge players.

Players are represented at the sport with customisable avatars. RuneScape doesn't follow a linear narrative; rather, players set their own goals and objectives. Players interact with each other through trading, chatting, or by participating in mini-games and activities, some of which are competitive or combative in nature, but some need cooperative or collaborative drama.

The first public version of RuneScape was released in January 2001 in beta form, with Jagex as its copyright holder being formed later that year. The next iteration of this game, called RuneScape 3, has been released in July 2013. Old School RuneScape, a separate, older version of the game dating from August 2007 was released in February 2013, and is maintained alongside the original client. It was declared that mobile ports of both versions of RuneScape could be published to get Android and iOS devices in 2018.

Players start in a mountainous area, where they are obtained through a tutorial, a group course where they know the simplest skills in RuneScape.After the tutorial, players have access to coaches and advisers situated in the cities they research, who will give players proper information about their respective skills.

Players set their own goals and objectives as they play with the game. They could train their in-game abilities, participate non-player character (NPC) creatures and other players in combat and complete quests at their discretion.Players interact with each other through trading, chatting or simply by engaging in mini-games.

Skills
There are 28 abilities in RuneScape, 17 skills available to free-to-play players and an additional 11 for members, allowing players to perform various activities allowing for interaction with NPCs, the environment and other players. Players gain experience points in a skill when they utilize it. By way of instance, mining an ore trains the mining skill, and when the player accumulates enough experience points at the ability, their character will"level up".As a skill level increases, the capability to recover better raw materials and produce better products increases, as does the encounter given if the player uses new skills. The whole skill level of a player partly symbolises the player's standing in the sport and subscribers with a high overall level can appear on the top scores.Upon attaining the highest available level in a skill, members can purchase a special cape to symbolise their achievement.

Some skills, like woodcutting and fishing, empower the participant to collect raw materials which may be processed into usable items for different abilities, such as fletching and cooking respectively. The items generated may be used by the participant or sold to shops and other gamers. Other skills allow players to kill particular NPCs, construct their own houses, move across the map with greater simplicity, steal from various NPCs, market stalls and chests found in-game, light fires, cook their own food, create their very own potions, craft runestones and weapons, plant their own plants, search NPC animals, raid dungeons, and summon familiars to assist in battle and training abilities.

Combat
RuneScape features a semi-real-time combat system. Combat is a significant aspect of the game, allowing players to defeat creatures to get dropped items or to finish quests. A battle level is an indicator of how successful a player or NPC is in combat. For players, it's determined by using a mathematical formula to their combat skills.Players engage in battle by clicking on the enemy they want their character to assault and will automatically continue fighting until they kill their competitor, die, or escape from the struggle. Most of the game's weapons are either medieval or fantastical in nature, and comprise various strengths and weaknesses. Players can also summon a familiar to assist with battle,use special attacks known as"abilities" to deal extra damage,and use potions and the Prayer ability to boost their combat prowess.

Combat is subdivided into three chief categories: melee, magic and ranged. Melee attacks are close range,magical attacks focus on utilizing runestones to throw spells,and ranged attacks use projectile weapons such as arrows, darts or throwing knives.These combat types compose a"Combat Triangle", which governs effectiveness of fashions in a rock-paper-scissors fashion; melee beats triumphed, ranged beats magical, magical beats melee, and every personality is impartial to itself.The advantages and pitfalls of this combat triangle apply to both NPCs and player competitions. Players are not required to choose a character class nor are they jump to a particular category of battle. They could freely change between or blend the 3 types of battle by switching weapons and armour.

Combat is regulated by a life points system. Each combatant has a maximum capacity of life points, and dies if their health is depleted to 0. Missing life points can be recovered by consuming particular food or beverages, or casting abilities. Players who perish reappear at a respawn point of the choice with their own life and ability points restored; nevertheless , they drop all but three selected things, as well as certain common items.Dying spawns a gravestone which will hold all the participant's things and will last for an allotted time; however, there are situations where items will be lost upon death. If the player does not return in time, the tomb will collapse and their items will vanish.

Back in June 2012 players were encouraged to beta-test a new battle system called"Evolution of Combat",which comprised fundamental changes such as re-balancing the Combat Triangle to avoid favouring melee strikes,and replacing special weapon attacks with skills that produce a range of effects when triggered. The machine has been released on the live match on 20 November 2012. A variety of polls were added for gamers to vote in game that would determine the result of future content development,some of which would dictate the progression of the enhanced battle system.A beta for another combat system dubbed"Legacy Mode" was opened to players around 16 June 2014,before being introduced to the live game on 14 July. Legacy Mode allows players to switch to the battle system and interface from prior to June 2012 as opposed to the growth of Combat system.

Player versus player combat

Player versus player combat (PvP) can be performed in specific controlled mini-games and in a place known as the Wilderness. The Duel Arena allows players to bet items and money,although other PvP games offer their own advantages. From the Wilderness, players can take part in battle provided their combat levels fall in a certain range of each other, and if a player kills their opponent they will be able to claim their opponent's items as a reward.

Earlier December 2007, players went into the Wilderness to battle other players in a certain battle level array, hoping to kill them and gain their items.In December 2007, the Wilderness has been altered to prevent players from shifting in-game things for real-world currency.PvP combat was taken out of the Wilderness and temporarily limited to new mini-games named Bounty Hunter and Clan Wars.Bounty Hunter has been replaced with special Bounty Worlds on 6 May 2009 in which players were restricted into the Wilderness and could be assigned specific targets to kill.

Non-player interaction
NPCs populate the kingdom of Gielinor. Some NPCs, like shopkeepers and some characters in quests, are inaccessible for battle. But most NPCs can be attacked and these are generally known as creatures. Monsters range from common, non-toxic animals, like chickens and goblins, to unique and often a lot more powerful monsters, like the Queen Black Dragon, Telos, and Vorago.


Most critters have their particular strengths and weaknesses, notable exceptions being certain bosses, which haven't any particular weaknesses. Demons, for example, possess a weak defence against ranged attacks, whilst metal dragons have very high defence against ranged. The weakness of an individual monster is exhibited in an interface over its model, along with its battle degree and lifepoints.

Monsters may either be aggressive or non-aggressive. Non-aggressive monsters discount players attacked, while competitive creatures may attack all players may only attack players with combat levels below a predetermined level, based on the circumstances or location. This can make sure areas throughout Gielinor dangerous or vulnerable to players with lower combat levels.

Player interaction
Players may interact with each other through gambling, chatting, or by engaging in mini-games and activities, a few of which are aggressive or combative in nature, while others need cooperative or collaborative drama. Players can exchange items and gold coins with each other, either via a face-to-face trade,or using a large automated marketplace called the Grand Exchange.

The chat system enables gamers to communicate with one another. Public Chat broadcasts text to gamers in the local area on a single server, either by text appearing above the speaker's head and from the message box. Friends Chat broadcasts text from the message box just to certain players tuned into a particular channel, who is accessible on any RuneScape world. Every Friends Chat station has an operator, who will assign different positions to players; gamers' ranks dictate their ability to perform administrative tasks within the channel. Clan Chat allows Runescape Private Server members of a clan to communicate with one another via another channel.Quick Chat allows players to choose from a list of predetermined messages to send as Public Chat, Clan Chat, or Friends Chat.


RuneScape also features independent mini-games, although most are only available to paying visitors. Mini-games take place in some specific locations and normally involve particular cognitive skills, and typically need players to cooperate or to compete with one another. Examples of these mini-games include Castle Wars, which is just like the real-life game Catch the Flag, Pest Control, a highly combat-focused mini-game, and Fist of Guthix, where a single participant (the hunter) tries to prevent another player (the hunted) from collecting charges to a magical stone.

Quests
Quests are succession of jobs using a narrative that players may decide to finish. These generally have requirements including minimal levels in some specific abilities, combat degrees, pursuit points and/or the completion of other quests. Players receive various rewards for completion of quests, including cash, unique items, access to new places, quest points and/or gains in ability expertise. Some quests require players to work together, and several require players to take part in challenging battle. Quests are grouped into classes based on prerequisites and difficulty.Once a player completes all quests in the game, an accomplishment item known as the"Quest Point Cape" can be claimed.New quests are published periodically.

History and development
Andrew Gower developed RuneScape with the guidance of his brother Paul Gower.It was originally conceived as a text-based MUD, but images were integrated early in evolution, adding it into the positions of what was subsequently called"graphical MUDs". The first public version of the game used a mixture of three-dimensional and two-dimensional sprites. It was released as a beta version on 4 January 2001, also originally operated out of the parents' house in Nottingham.In December 2001, the Gower brothers, along with Continuous Tedder, formed Jagex to take over the business aspects of conducting RuneScape.Among its early creations Jagex developed an interpreted domain-specific scripting language named RuneScript, which can be used by RuneScape's host for occasion handling.In February 2002, a monthly subscription support was introduced, allowing access to added features such as new locations, quests, and items not available to free users.


Ranged combat in RuneScape Classic
Since the game gained more users, Jagex started planning major changes.The developers rewrote the match engine, making a new variant of the game with completely three-dimensional graphics called RuneScape 2. Upon its official release, RuneScape 2 has been renamed only RuneScape, while the old version of the game was kept on line under the name RuneScape Classic. To prevent additional cheating, Classic was closed to new accounts and access was limited to accounts who'd played it at least one time between 3 August 2005 and 12 January 2006. Additional reopenings happened in November 2009, June 2010 and September 2011.


To encourage RuneScape's free articles, advertisements show up on a banner above the playing display on the free-to-play servers. Since computer users can use advertising blockers, which may discourage advertisers, Jagex introduced a rule that prohibits players by blocking these advertisements.On 13 July 2006, Jagex signed an exclusive marketing and distribution contract using WildTangent Games,which granted WildTangent the best to take care of advertising in and around RuneScape in the USA, and also to distribute RuneScape through the WildTangent Games Network,reaching over 20 million consumer PCs.


About 16 May 2006, Jagex upgraded RuneScape's game engine, enhancing the game's loading times and reducing its memory requirements.On 1 July 2008, Jagex introduced a beta of their"High Detail" mode for members, which was extended to free players two weeks later.Before the launching, Jagex stated it would be shown in the 2008 E3 trade show.

In a meeting in May 2008, former Jagex CEO Geoff Iddison said that,"We do plan to go East with it [RuneScape] to the Asian market and the Eastern European marketplace also" [...]"RuneScape isn't for Japan, but it might work well in Malaysia for example. And where's India in all of this? I believe RuneScape is a game which would be adopted in the English-speaking Indian universe and the local-speaking Indian universe. We are looking at all those markets individually."


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